Rules

The following is an extremely simplified version of the rules found on this Google Doc. If you are very concerned about the rules or want to take a look at them, you are free to check that out, but this will suffice for most.

  1. Classlimits
    • 2 Scouts
    • 2 Soldiers
    • 2 Pyros
    • 2 Demomen
    • 0 Heavies
    • 0 Engineers
    • 0 Medics
    • 1 Sniper
    • 0 Spies
  2. Rosters
    1. You should have six players (the "core" team). You should have more, up to nine, to play as substitutes. If you are desperate, you may play with five, but no fewer.

    2. "Ringers", "mercs" or non-rostered players are allowed without the need of approval from the other team. If any issues arise from non-rostered players such as discharge of a non legal weapon that hits a player, then the team captain will get an infraction.

    3. Two non rostered players maximum per game. As a side note, if you are not rostered in Ready Steady Pan and you play a full season, you are not eligible for any rewards, if applicable.

    4. Rosters can still be edited during the regular season, though adding players is subject to Admin approval.

    5. Rosters will be locked at the beginning of Playoffs, meaning you can no longer edit your rosters.

  3. Allowed Weapons
    • Bonk! Atomic Punch
    • Crit-a-Cola
    • Mad Milk
    • Rocket Jumper
    • Sticky Jumper
    • Gunboats
    • Ali Baba's Wee Booties
    • Jarate
    • Razorback
    • Darwin's Danger Shield
    • Machina
      • To prevent accidental discharge of the primary weapon. Not allowed if the plugin is active.
    • Reskins of the above
    • Frying Pan
    • The use of banned weapons, including stock, may result in individual infractions to the players in question if any damage is dealt. This will be on a case by case basis depending on if the damage was intentional or not. Logs and demos will need to be provided for any action to take place about these disputes.
  4. Tournament Structure
    1. We use a Swiss-like system (maybe more similar to King-of-the-Hill) for the preseason and regular season.

    2. There is one preseason game that determine's a team's pre-seeded position in the scoreboard.

    3. The total number of regular season games is calculated by the following (A is number of NA teams, B is number of EU teams, C is number of AUNZ teams):

    4. Rounds number algorithm
    5. Playoffs is top 16 double elimination, and will run for five weeks. The finals and lower bracket finals are best of three.

  5. Ping and Region
    1. If the Away team in any match has greater than 70 ms of ping difference before a match (provided at least five players are present), the Away team may request a server change. If there are still ping issues, an admin may either present both teams with a server, or both teams must play on the original Home server.

    2. If any individual player has more than 150 ping “constantly”, that player must leave the server and should be replaced with another player. Heavy penalties apply on repeated offences.

    3. Matches taking place in a regional division must be played on a server in that region. These rules are still subject to the ping rules.

  6. Conduct
    1. All conduct rules apply to match comms, in-game communication, public Discord chat (on the RSP Discord, but not voice comms without recorded evidence), and our Steam group.

    2. Don't be a dick. Try to be a good sport. Never get personal.

    3. We can only cast games with clean aliases, no fakenicking, and no unsavoury chat in-game. Though conduct may not be bannable, it can result in your game not being casted.

    4. Swearing, spamming (including binds), and trash-talk goes under the same rule: excessive is a ban, reasonable is not. If you are reported, it is admin discretion what is not reasonable.

    5. It is okay to be angry when dealing with a problem, however we will not tolerate constant disrepectful attitudes. After one warning, a strike will be issued if the disrepect continues. The staff are all volunteers, and while we will try our best to be helpful and calm, we request that you give us that same courtesy.

  7. Playing Matches
    1. The default match day for Season 3 is Friday at 9:30 PM (EST for NA, UTC for EU, AEST for AU/NZ), meaning if no other day is agreed on then Friday must be the day you play. We encourage teams to use Match Comms to communicate and find a day that works for both of them, but if all else fails then both teams must do all in their power to play on the default day and submit scores by the deadline.

    2. Match Scores submission deadline is 11:59PM EST Saturday Night.

    3. We will only accept Match Comms as official record; please use them to record time, place, and any issues. Please use standard timezones according to your reigon (NA uses EST, EU uses UTC, and AU/NZ uses AEDT), and take note of the offset to your timezone and plan accordingly.

    4. The winning team should report the score. Proof that a team has done everything possible to contact the opposing team is required on forfeit wins.

    5. You must be able to provide logs and STV. Logs should be provided in the Match Comms prior to submitting score, and the STV should be kept in case a moderator requests it. PREC is no longer necessary.

    6. Use our website's resources to stay up to date with the competition.

    7. Stopwatch matches will not appear in Season 3.

    8. King of the Hill maps are won by the team to capture 3 points first.

    9. 5CP/push maps are won by the team to capture the most points when the timer runs out or the first to 3 points. If the scores are even at the end of the time limit, an infinite sudden death plays out. The winner is then the last team (member) standing, or the team to capture the last point (Golden Cap).

    10. Make reports, disputes, etc in a timely manner. Defaults will be called on Sunday if no match is played, or if no communications been made.

    11. If the enemy team leader does not post anything in Match comms or responds to you on Steam by 9:30 PM Friday (EST for NA, UTC for EU, AEST for AU/NZ) which is the default match day, you can submit a "no-show forfeit", which is a 1-point default win for your team by reporting a forfeit for the enemy team when reporting score, and mentioning the reason in match comms. We use match comms to check if both team leaders agreed on the match time and date, so please note in it that you are going to report the enemy team's forfeit for not showing up before doing so. If neither team shows up or makes any attempt to contact each other or play a game, the match will be declared a technical forfeit for both teams, counting against both teams' number of allowed forfeits.

    12. The maximum amount of forfeits a team can get before being forced to drop from the season is 3. Meaning if you forfeit a match 3 times you will be forced to bow out of the season and will not be eligible for any rewards.

    13. NOTE: IF FOR ANY REASON THE CONFIG DOESN'T WORK, PLEASE HONOR THE LEAGUE FORMAT.

  8. Rewards
    1. Are you eligible for any rewards? If you:

      1. were rostered on the same team for six weeks during the season;
      2. aren't banned at the end of the season;
      3. your team wasn't dismissed for having their third forfeit;

      ...then you qualify for any rewards. However, if you have bans or infractions, you will be evaluated on a case-by-case basis.

  9. Cheating
    1. Cheating is a permanent ban. History of cheating in Source games is also a permanent ban.

    2. Map exploits are allowed as long as they are "well known." In general, they are allowed if they do not favour one "side" of a map over the other.

  10. Infractions
    1. Any staff member can give any player an infraction.

      • One infraction is a warning.
      • Two infractions is a kick from your team. You may manually join your team again, but you'll be out for the current week.
      • Three infractions is a season ban.
      • Four infractions is a permaban.